Many Moons is a casual mobile game that aims to foster meaningful, habitual, and low-pressure connection among close social groups. Players invite their loved ones to join a closed group, and everyone in the group takes turns choosing a question that everyone can respond to. Players respond to the questions asynchronously, and once a day all of the responses are revealed to the group in a shared ceremony.
The game was inspired in part by the notion that the people we truly care about are often drowned out by brands, influencers, and inauthentic content on our social feeds. Many Moons is the antithesis of this, and serves as a place where you can come as you are to feel close to your friends.
Kate Weimer -
UX/UI, Product Strategy, Game Design, Creative Direction